How much of the game's wire protocol has been recorded before the servers go dark — and what each session pulled off the wire.
Each bar is one class of the protocol, filled left-to-right by what's been captured.
Elements each session saw on the wire (amber = the biggest contributor). Later sessions overlap heavily; the countdown moves on the new codes a session adds, not the total it sees.
Never-observed elements across the sessions, in order — the number that dies with the servers if nobody records it.